About Prism Studio
- Prism Studio is a Malta-based game development studio making bold, player-first games.
- We're a small, cross-disciplinary team working remotely across Europe, with a culture built on ownership, trust and self-management.
- Our first title, Heptic Arena, is a third-person PvPvE arena shooter set in an intergalactic game show.
- We're now building it with our community through closed playtests on the road to Early Access.
- We work as one unit with one common goal. Our purpose is to build a cross-disciplined team where everyone is self-managing, wherever they are in the world. We collaborate in an open, friendly way, as a global team built on talent and communication.
About the Role
- We're looking for a Lead UX/UI Designer to own the user interface and player experience of Heptic Arena across PC and console.
- You'll report to the Creative Director and set the UI vision, standards and direction for the game.
- You'll also stay hands-on: designing screens, building assets and working in engine day to day.
- This is a player/coach role with no line management, but you'll mentor junior designers and freelancers, review their work and raise the quality bar across the team.
- You'll be the go-to person for UI and UX decisions, working closely with art, design, engineering and production.
What You'll Be Doing
- Lead, Manage, Define and maintain Heptic Arena's Players UX/UI visual language and Design Systems (components, typography, iconography, colour, motion, accessibility guidelines).
- Lead UI/UX across the full player journey: front end, HUD, menus, progression, store, social features and onboarding.
- Propose, Concept, Design, prototype and deliver: wireframes, user flows, screen maps, mockups and final UI assets, from early concept through to polish.
- Work closely with Game Design and Engineering on implementation in Unreal Engine, and resolve UX trade-offs and technical constraints early.
- Use playtest feedback, analytics and A/B testing to find UX problems and iterate on solutions.
- Mentor junior designers and freelancers through design reviews, feedback and clear briefs.
- Estimate, plan and prioritise UX/UI work with Production, Execute and control development, create and distribute UX/UI tasks in Jira.
- Own UX/UI documentation in Confluence and keep it the single source of truth for the team.
- Set up review and QA processes so that the implemented UI meets our quality, consistency and accessibility standards.
- Represent UI/UX in leadership and cross-discipline discussions, and advocate for the player's experience.