About the Role
- We’re hiring a Senior Product Design Engineer to own core product surfaces end to end, from the first sketch to production-grade components running in the browser.
- You’re a product designer at your core. The craft, the judgment, the taste, the decisions about what we build and why: that’s the foundation. But you’ve evolved well beyond it. Over the years you’ve grown your skillset substantially into design engineering, and today code is where you do your best design work. We care far less about your design files than about what you can build.
- What you build gets handed off. That’s exactly why it has to be built right: real semantics, real keyboard paths, composed from our actual primitives, close enough to production that a product engineer picks it up and uses it as is. A component that cheats is a component that lies about the design.
- You build and own your own components. Rather than reaching for whatever third-party library is trending, you design and engineer beautiful, well-considered primitives yourself, and you know them inside out.
- We build on coss ui, our open-source component library built on Base UI. That’s settled. It’s our foundation and it isn’t changing. What isn’t settled is how good it gets. We want someone who treats the Design System as a product in its own right: finding the gaps, tightening the primitives, pushing new patterns back into the library instead of solving the same problem locally for the fifth time.
What You'll Be Doing
- Own core product surfaces from concept through production-ready components: booking flows, scheduling primitives, team and enterprise surfaces.
- Build and test working prototypes in code with whatever answers the question fastest: Claude Code, Cursor, v0.
- Hand off primitives that product engineers use directly across Cal.com’s product surfaces, with correct semantics, real states, and no shortcuts that fall apart in production.
- Design, build, and own your own components instead of relying on third-party, publicly available ones.
- Continually improve coss ui: audit what exists, close the gaps, refine the primitives, and land new components in the library rather than one-off in the app.
- Keep the system honest: tokens, spacing, states, dark mode, motion. Every new surface should make the library better, not route around it.
- Apply motion with intent. Know when animation clarifies and when it gets in the way, and have the restraint not to animate when it doesn’t earn its place.
- Own the outcome, not just the artifact. Frame the hypothesis, define what success looks like, stay with it through implementation, and read the results.
- Hold the accessibility bar: keyboard paths, focus management, semantics, contrast, motion preferences. Non-negotiable, not a QA pass at the end.
- Sweat the last 10%. Empty states, error copy, loading behavior, motion: the details that separate a good product from one people love.
- Work in the open with the Head of Product and Design Engineer. Share early, invite the critique, and let other people’s constraints change your design.
- Write your thinking down. Async means the doc, the Loom, and the prototype are the meeting.
What You'll Bring
Nice to Have
Compensation & Benefits
- $100,000 – $150,000, same salary regardless of where you live. Equity included.
- Work from anywhere, anytime: fully remote & async.
- No standups, no micromanagement, no unnecessary calls.
- Real flexibility: take time for life stuff, no approval needed.
- Work in your own flow, pajamas welcome.
- 30 paid OOO days per year (wherever you are in the world).
- Yearly team retreats in beautiful locations.
- People-first culture: stable, family-friendly, kind.
About Cal.com
- Cal.com is building the open scheduling infrastructure for the world. We help individuals, teams, and enterprises book time without friction, used by companies like Deel, Notion, Framer, and AngelList.
- We’re a remote-first, async-focused team working across 10+ time zones. We prioritize autonomy, transparency, and building scalable systems for both our users and our team.